The the release of the highly anticipated follow up to to Middle-Earths cut and slash action-adventure, Shadow of Mordor, is being pushed back. Shadow of War, when announced in February was originally slated for an August Release. Developer, Monolith, has announced the they will delay the release until October 10th of this year.
The news came in the form of this statement was released by the developer on the game's official forum:
"Middle-earth: Shadow of War expands gameplay in every dimension, including the massive open world, the story, the RPG systems, and personal player stories of the Nemesis System. As with Middle-earth: Shadow of Mordor, Monolith is committed to delivering the highest quality experience. In order to do this, we have made the difficult decision to move our launch date to ensure that Middle-earth: Shadow of War will deliver on that promise.
We understand that it might be disappointing to have to wait a little longer for the release and are sorry for the delay, but we are working hard to make an amazing game. We're excited to show more at E3"
Although it isn't uncommon for big-name releases to get pushed back, it does affect Shadow of War's contention for the first major release ahead of the holiday season. An October 10th release will still put it in the holiday buying season but it loses out on a critical two months running into the busiest time of year.
We can't really blame Monolith for doing so, as they say allude to in their statement, a poorly built game put out on time is far worse than a well built game put out late. On one hand, the painful wait for this title will take it's toll, but on the other hand, it's a relief to know they're taking their time to deliver.
With Shadow of War's expansion on the player-driven Nemesis System, there are a lot of moving parts to this game. Our final thought is that we're glad Monolith is taking the time to get it right rather then rush it out for some early, pre-holiday revenue.
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