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With​ ​the​ ​release​ ​of​ ​Destiny​ ​2​ ​having​ ​just​ ​gone​ ​by,​ ​I​ ​feel​ ​that​ ​there​ ​is​ ​no​ ​better​ ​time​ ​than​ ​now​ ​to​ ​look​ ​back​ ​at​ ​the last​ ​three​ ​years​ ​of​ ​Destiny​ ​and​ ​see​ ​what​ ​it​ ​was,​ ​and​ ​what​ ​it​ ​has​ ​since​ ​become.​ ​The​ ​ups​ ​and​ ​downs​ ​of​ ​Destiny have​ ​been​ ​dramatic​ ​from​ ​the​ ​start​ ​and​ ​the​ ​game​ ​has​ ​evolved​ ​over​ ​time​ ​into​ ​the​ ​game​ ​millions​ ​of​ ​players​ ​know and​ ​love.

Let's ​gonna​ ​start​ ​way​ ​back​ ​in​ ​the​ ​summer​ ​of​ ​2013,​ ​at​ ​E3​ ​a​ ​new​ ​game​ ​was​ ​unveiled​ ​to​ ​millions​ ​of​ ​cheeto​ ​dust covered​ ​sci-fi​ ​lovers,​ ​with​ ​a​ ​trailer​ ​and​ ​a​ ​gameplay​ ​segment​ ​dropping.​ ​The​ ​game​ ​looked​ ​fantastic​ ​and​ ​captured the​ ​imaginations​ ​of​ ​millions​ ​with​ ​what​ ​this​ ​game​ ​could​ ​be,​ ​no,​ ​what​ ​this​ ​game​ ​​would​​ ​be.​ ​And​ ​it​ ​was​ ​in​ ​good hands,​ ​the​ ​same​ ​hands​ ​that​ ​crafted​ ​the​ ​legendary​ ​Halo​ ​games.​ ​Bungie​ ​showed​ ​the​ ​world​ ​12​ ​minutes​ ​of​ ​amazing Sci-Fi​ ​MMO​ ​goodness,​ ​boasting​ ​next​ ​generation​ ​graphics,​ ​seamless​ ​coop​ ​features​ ​and​ ​amazing​ ​loot.​ ​In​ ​the months​ ​that​ ​followed​ ​we​ ​saw​ ​more​ ​and​ ​more​ ​trailers​ ​dropping​ ​with​ ​live​ ​action​ ​shorts​ ​and​ ​story​ ​heavy​ ​snippets​ ​of the​ ​game.​ ​Boasting​ ​the​ ​amazing​ ​voice​ ​acting​ ​of​ ​Bill​ ​Nighy​ ​and​ ​Peter​ ​Dinklage.​ ​Everybody​ ​was​ ​excited,​ ​whether you​ ​played​ ​Halo​ ​or​ ​otherwise.

Things​ ​started​ ​to​ ​decline,​ ​little​ ​by​ ​little,​ ​bit​ ​by​ ​bit.​ ​Content​ ​creators​ ​and​ ​reviewers​ ​were​ ​flown​ ​out​ ​to​ ​try​ ​the game,​ ​but​ ​came​ ​back​ ​with​ ​a​ ​lot​ ​of​ ​skeptical​ ​thoughts​ ​and​ ​hopes​ ​that​ ​the​ ​game​ ​would​ ​be​ ​much​ ​more​ ​than​ ​what they​ ​saw​ ​at​ ​the​ ​events.​ ​In​ ​reality,​ ​it​ ​wasn’t.​ ​At​ ​release​ ​the​ ​game​ ​was​ ​a​ ​beautiful​ ​catastrophe;​ ​gorgeous​ ​graphics and​ ​gunplay​ ​that​ ​was​ ​smooth​ ​as​ ​silk.​ ​But​ ​huge​ ​technical​ ​hitches​ ​and​ ​a​ ​story​ ​that​ ​was​ ​lacking​ ​and​ ​dull.​ ​The promised​ ​MMO​ ​features​ ​and​ ​random​ ​encounters​ ​where​ ​heavily​ ​limited.​ ​Things​ ​weren’t​ ​looking​ ​good​ ​for​ ​the​ ​game. It​ ​did​ ​have​ ​some​ ​redeeming​ ​features,​ ​such​ ​as​ ​an​ ​amazing​ ​designed​ ​raid​ ​and​ ​despite​ ​the​ ​lackluster​ ​story,​ ​the out-of-game​ ​grimoire​ ​cards​ ​provided​ ​deep​ ​lore​ ​and​ ​insight​ ​into​ ​the​ ​game​ ​world.

By​ ​the​ ​time​ ​the​ ​first​ ​expansion​ ​rolled​ ​out,​ ​pretty​ ​much​ ​everyone​ ​but​ ​the​ ​diehard​ ​fans​ ​had​ ​written​ ​the​ ​game​ ​off​ ​as being​ ​dead​ ​in​ ​the​ ​water.​ ​But​ ​the​ ​Dark​ ​Below​ ​brought​ ​a​ ​new​ ​raid,​ ​which​ ​excited​ ​the​ ​community​ ​and​ ​relit​ ​Destiny’s fire,​ ​to​ ​an​ ​extent.​ ​At​ ​this​ ​point​ ​the​ ​game​ ​gained​ ​a​ ​lot​ ​of​ ​friction​ ​with​ ​streaming​ ​services​ ​such​ ​as​ ​Twitch,​ ​with people​ ​completing​ ​the​ ​raid​ ​with​ ​self-inflicted​ ​restrictions​ ​and​ ​in​ ​lightning​ ​fast​ ​time,​ ​it​ ​didn’t​ ​revive​ ​the​ ​game,​ ​but​ ​it had​ ​a​ ​damn​ ​good​ ​go​ ​at​ ​it.

The​ ​second​ ​DLC​ ​was​ ​released​ ​in​ ​early​ ​2015​ ​and​ ​was​ ​much​ ​less​ ​successful​ ​than​ ​The​ ​Dark​ ​Below.​ ​Although​ ​it​ ​did bring​ ​players​ ​back​ ​to​ ​the​ ​game,​ ​the​ ​lack​ ​of​ ​a​ ​raid​ ​and​ ​a​ ​disappointing​ ​horde​ ​mode​ ​style​ ​arena​ ​made​ ​the​ ​fans agitated,​ ​as​ ​they​ ​wanted​ ​more,​ ​not​ ​more​ ​of​ ​the​ ​same.​ ​House​ ​Of​ ​Wolves​ ​did​ ​have​ ​one​ ​saving​ ​grace,​ ​but​ ​this​ ​was only​ ​really​ ​for​ ​the​ ​PvP​ ​fans.​ ​The​ ​Trials​ ​Of​ ​Osiris​ ​was​ ​a​ ​3v3​ ​elimination​ ​style​ ​competitive​ ​game,​ ​which​ ​had​ ​high stakes​ ​and​ ​offered​ ​amazing​ ​rewards​ ​for​ ​players​ ​skilled​ ​enough​ ​to​ ​flawlessly​ ​win​ ​nine​ ​matches​ ​against​ ​other players.​ ​This​ ​really​ ​sparked​ ​in​ ​the​ ​PvP​ ​community​ ​and​ ​significantly​ ​increased​ ​PvP​ ​traffic​ ​in​ ​the​ ​game.​ ​Which helped​ ​tide​ ​many​ ​players​ ​over​ ​until​ ​the​ ​launch​ ​of​ ​the​ ​next​ ​major​ ​expansion.

Destiny:​ ​The​ ​Taken​ ​King​ ​was​ ​launched​ ​in​ ​September​ ​of​ ​2015​ ​and​ ​was​ ​received​ ​amazingly​ ​well.​ ​This​ ​was​ ​when things​ ​started​ ​looking​ ​up​ ​for​ ​Destiny.​ ​This​ ​was​ ​what​ ​the​ ​game​ ​should​ ​have​ ​been​ ​like​ ​from​ ​the​ ​very​ ​start: Cinematic​ ​Story,​ ​Character​ ​Development,​ ​Raids,​ ​PvP,​ ​New​ ​Subclasses.​ ​It​ ​was​ ​everything​ ​everyone​ ​wanted.​ ​It covered​ ​all​ ​bases,​ ​and​ ​I​ ​loved​ ​it. I​ ​hadn’t​ ​played​ ​Destiny​ ​since​ ​before​ ​the​ ​release​ ​of​ ​The​ ​Dark​ ​Below,​ ​and​ ​it​ ​was​ ​this​ ​expansion​ ​that​ ​brought​ ​me back.​ ​The​ ​new​ ​subclasses​ ​breathed​ ​fresh​ ​air​ ​into​ ​the​ ​classes,​ ​the​ ​new​ ​raid​ ​pushed​ ​your​ ​fire teams communication​ ​and​ ​teamwork​ ​skills​ ​to​ ​the​ ​limit,​ ​and​ ​it​ ​was​ ​glorious.​ ​This​ ​amazing​ ​expansion​ ​brought​ ​hundreds​ ​of thousands​ ​of​ ​players​ ​back​ ​to​ ​the​ ​game,​ ​and​ ​it​ ​was​ ​a​ ​brilliant​ ​time​ ​to​ ​play.​ ​This​ ​carried​ ​on​ ​with​ ​the​ ​inclusion​ ​of special​ ​events​ ​such​ ​as​ ​the​ ​Sparrow​ ​Racing​ ​League​ ​and​ ​the​ ​Crimson​ ​Days​ ​valentines​ ​event.​ ​These​ ​live​ ​events kept​ ​things​ ​fresh​ ​and​ ​made​ ​it​ ​worth​ ​logging​ ​on​ ​once​ ​in​ ​awhile​ ​just​ ​to​ ​see​ ​what​ ​had​ ​changed​ ​and​ ​what​ ​had​ ​been added.

The​ ​summer​ ​of​ ​2016​ ​was​ ​a​ ​bit​ ​of​ ​a​ ​drought​ ​as​ ​the​ ​supposed​ ​release​ ​of​ ​Destiny​ ​2​ ​was​ ​later​ ​that​ ​year,​ ​so​ ​the​ ​lack of​ ​new​ ​content​ ​led​ ​to​ ​a​ ​lot​ ​of​ ​people​ ​leaving​ ​the​ ​game​ ​again,​ ​as​ ​just​ ​nothing​ ​new​ ​was​ ​happening​ ​it​ ​was​ ​just​ ​the same​ ​old​ ​stuff​ ​they’d​ ​been​ ​playing​ ​since​ ​the​ ​previous​ ​September.​ ​With​ ​the​ ​news​ ​that​ ​we​ ​wouldn’t​ ​be​ ​getting​ ​a sequel​ ​for​ ​at​ ​least​ ​another​ ​year,​ ​The​ ​Rise​ ​of​ ​Iron​ ​was​ ​announced,​ ​which​ ​would​ ​tell​ ​the​ ​tale​ ​of​ ​the​ ​Legendary​ ​Iron Lords​ ​and​ ​the​ ​SIVA​ ​plague​ ​that​ ​ended​ ​their​ ​tale.

Rise​ ​of​ ​Iron​ ​met​ ​mixed​ ​reviews​ ​from​ ​fans​ ​and​ ​critics​ ​alike,​ ​with​ ​complaints​ ​of​ ​the​ ​expansion​ ​just​ ​being​ ​reskins​ ​of old​ ​content​ ​with​ ​a​ ​new​ ​raid​ ​and​ ​some​ ​more​ ​small​ ​added​ ​details.​ ​But​ ​the​ ​raid​ ​was​ ​well​ ​received​ ​and​ ​the​ ​new strikes​ ​had​ ​some​ ​interesting​ ​features.​ ​But​ ​much​ ​the​ ​same​ ​as​ ​year​ ​one,​ ​the​ ​expansion’s​ ​story​ ​was​ ​weak​ ​and basic,​ ​but​ ​again​ ​was​ ​saved​ ​by​ ​the​ ​grimoire.

The​ ​last​ ​piece​ ​of​ ​content​ ​we​ ​got​ ​for​ ​Destiny​ ​was​ ​a​ ​rather​ ​large​ ​free​ ​update​ ​called​ ​the​ ​Age​ ​Of​ ​Triumph​ ​which came​ ​out​ ​around​ ​Christmas​ ​of​ ​2016.​ ​This​ ​brought​ ​the​ ​old​ ​raids​ ​up​ ​to​ ​the​ ​new​ ​light​ ​levels​ ​and​ ​added​ ​new​ ​gear and​ ​trials​ ​rewards​ ​giving​ ​more​ ​incentive​ ​for​ ​old​ ​players​ ​to​ ​come​ ​back​ ​and​ ​play​ ​everything​ ​Destiny​ ​offers,​ ​and everything​ ​Destiny​ ​ever​ ​has​ ​offered.

If​ ​you​ ​haven’t​ ​already,​ ​now​ ​is​ ​probably​ ​the​ ​best​ ​time​ ​to​ ​pick​ ​up​ ​Destiny​ ​as​ ​the​ ​game​ ​lets​ ​you​ ​boost​ ​up​ ​to​ ​level​ ​40 so​ ​that​ ​it’s​ ​easier​ ​to​ ​jump​ ​into​ ​the​ ​end​ ​game​ ​content,​ ​which​ ​skips​ ​all​ ​the​ ​tedious​ ​grinding​ ​and​ ​boring​ ​story missions.​ ​With​ ​all​ ​the​ ​old​ ​raids​ ​moved​ ​up​ ​to​ ​the​ ​new​ ​levels​ ​and​ ​all​ ​the​ ​strikes​ ​being​ ​available.​ ​The​ ​current​ ​state​ ​of Destiny​ ​is​ ​what​ ​it​ ​always​ ​should​ ​have​ ​been,​ ​it’s​ ​what​ ​it​ ​always​ ​could​ ​have​ ​been.​ ​But​ ​the​ ​game​ ​has​ ​had​ ​a​ ​rough time​ ​getting​ ​to​ ​this​ ​stage​ ​and​ ​a​ ​lot​ ​of​ ​gamers​ ​have​ ​written​ ​it​ ​off​ ​already​ ​as​ ​being​ ​a​ ​waste​ ​of​ ​money​ ​and​ ​time,​ ​but​ ​it really​ ​isn’t.​ ​With​ ​the​ ​complete​ ​collection​ ​being​ ​available​ ​at​ ​a​ ​relatively​ ​cheap​ ​price,​ ​there​ ​is​ ​no​ ​time​ ​better​ ​than now​ ​to​ ​jump​ ​into​ ​the​ ​game​ ​and​ ​experience​ ​what​ ​Destiny​ ​is​ ​before​ ​the​ ​launch​ ​of​ ​the​ ​Sequel.

It​ ​isn’t​ ​perfect,​ ​but​ ​no​ ​game​ ​is.​ ​It​ ​still​ ​has​ ​glitch​ ​problems​ ​and​ ​the​ ​balance​ ​within​ ​the​ ​PvP​ ​is​ ​broken​ ​as​ ​it​ ​always has​ ​been, Although​ ​it​ ​is​ ​still​ ​fun​ ​and​ ​it’s​ ​so​ ​easy​ ​to​ ​make​ ​friends​ ​and​ ​complete​ ​content​ ​with​ ​‘randoms’​ ​as​ ​the​ ​community that​ ​has​ ​sprung​ ​from​ ​this​ ​game​ ​is​ ​among​ ​the​ ​most​ ​friendly​ ​and​ ​welcoming​ ​I​ ​have​ ​ever​ ​seen.

If​ ​you​ ​have​ ​the​ ​money,​ ​if​ ​you​ ​have​ ​the​ ​time,​ ​pick​ ​up​ ​the​ ​Destiny​ ​Collection​ ​and​ ​just​ ​give​ ​it​ ​a​ ​try,​ ​whether​ ​you’ve played​ ​it​ ​before​ ​or​ ​not.​ ​The​ ​current​ ​state​ ​of​ ​the​ ​game,​ ​as​ ​a​ ​whole​ ​package​ ​is​ ​fantastic​ ​and​ ​is​ ​definitely​ ​on​ ​my​ ​list of​ ​games​ ​you​ ​just​ ​have​ ​to​ ​try. I’m​ ​currently​ ​a​ ​few​ ​hours​ ​into​ ​the​ ​sequel​ ​and​ ​I’m​ ​thoroughly​ ​enjoying​ ​my​ ​time​ ​with​ ​it​ ​so​ ​far.​ ​Expect​ ​a​ ​review​ ​of​ ​the game​ ​in​ ​the​ ​very​ ​near​ ​future!

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Xander Mackenzie

Started gaming at age 6 playing halo and crash bandicoot on the original Xbox, graduated up to the 360 and promptly fell in love with the elder scrolls, ever since then I've been playing every RPG I can get my hands on, and have no intention of stopping! XBOX : lordgrumpycat PSN : lordgrumpycat

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